Creators and Herb & Fable

Invitation to creators

Herb & Fable is a new immersive game coming to the Grid, currently in Alpha testing and heading towards beta testing towards the end of January 2025.

The potential for Herb & Fable is huge for creators but we do need to allow it to grow at a manageable pace to ensure that it runs smoothly and effectively for everyone playing.  During the beta phase we will open creator applications with a limited number of places available.  Right now we are in Alpha phase and will be inviting just a few creators to help us test and to be the first approved creators for Herb & Fable.  If you make items that could fit into the theme of Herb & Fable and you are interested in becoming an approved creator we invite you to attend a Creator Gathering in Discord (date tbd) to hear more about Herb & Fable and to ask any questions.  We will also welcome your experience and suggestions during the meeting.

To request an invite to the meeting please IM HerbandFable resident in-world asking to be invited to the creator meeting and telling us your creator brand name and your Discord name.  Join the Herb & Fable Discord if you haven’t already.  

Here is some more info about how Herb & Fable can work for creators:

Produce

Essentially anyone can make produce to sell, gift or make available for use to Herb & Fable players. You can buy the transferable scripts (nocopy/nomod/trans) to pop into your items to sell. Produce affects a player’s attributes (The Prana, Power, Emotional Wellbeing, Spirituality, Vitality, Wellness and Happiness. They don’t affect XP and they don’t have badges. You can sell your produce for L$ or F$ (Fleurins = in-game currency), you can give them away as gifts or you can leave them out somewhere accessible for others to use (useful for bringing traffic to an area). Produce is always transferable.

Transferable produce scripts are available in packs of 5 and packs of 10. You will use one transferable script for each item of produce that you sell.  Approved creators who are making produce to be given as rewards in recipes will have access to copy/trans scripts that MUST have their perms changed to TRANS ONLY before distribution.

The scripts are placed into an object created by you (you MUST show as the creator on the root prim – you can use full perm items and attach them to a prim as root). In addition to the script you will place a config notecard containing details about your produce item. You can assign how much each attribute will be healed or damaged (max is 100 on each) and how many uses the produce has (max 10).

Ingredients

Approved creators can submit ingredients to be added to the database and these can be used in yours and others’ recipes. Ingredients are submitted for approval in-world using a simple console. Your ingredients will also be made available for others to use in their recipes (which means more sales for you!). Ingredients are generally mesh of high quality and good optimisation. When you have an ingredient approved you are sent the script to pop into your mesh item to sell or give to your customers. Ingredients scripts are delivered copy/trans/nomod and you MUST change the perms to TRANSFER ONLY before you sell.  There is a fee for each ingredient script you are sent (tbd).

Recipes

During the beta phase only creators of ingredients can develop recipes but it is intended that everyone will be able to develop recipes in the future. Recipes use ingredients to make something – that might be food or drink, or it might be some kind of crafting or such – the possibilities are endless really as long as you have something to give when someone completes a recipe. Recipes can give badges upon completion of production and can give XP to one of the pathways i.e. Herbology, Witchcraft, Connection or Nature.  Items given as rewards for completing recipes must be of high quality, optimised mesh.

Equipment

Approved creators can create equipment for processing recipes. The workflow for this is still in development.